EM+Unit+7

House: 4 on the floor, 120 bpm, snare or clap of 2 and 4

Acid House: Tb-303

Chicago House: Acoustic loops...not all digital, high hat upbeat,

Deep House: Pads

Hard House: Sawtooth, repetition, breakdowns

Garage House: Latin feel

Speed Garage: Deep slow bassline

Trance: Faster than house, high hat hitting upbeats, repetitive



media type="file" key="chuck ambient.mp3" width="240" height="20"
 * Chuck ambient song:**


 * Livecut:**


 * CutProc11this is the original cutting procedures that mimics early DnB gimmicks rrhythmsand works very well with a classic 4/4 samples like amen break or classic rock drum patterns.


 * WarpCut this one as the name suggest, produces fast cut rolls with either equally spaced cuts or geometric progressions, in the style of warp records (think Aphex Twin).


 * SQPusher Nick Collins developed this one specifically to simulate the gimmicks of Tom Jenkinson. The main part if composed of alternating quavers/semiquavers while the last measure of a phrase is a roll cchosenamong the ones transcribed by Nick Collins

Bit Crusher creates a unique distortion.

Comb: Emulates the comb filtering effect.

Maxphrs/minphrs: This lets you determine how long or short your musical phrase can be before it changes or repeats.

subdiv [6,8,12,16,24,32] chooses the time subdivision (8 = quaver 16=semiquaver …)

How do you want it cut up?

seed [1:16] changes the random number starting number so that you can get different cuts. Changes starting points.

Maxrep/minrep: Number of repetitions that will occur before a new pattern is created.

fade [0:100] fade-in, fade-out time of Cut envelopes in millisecond.

Every cut can fade in and out to make it sound smoother.

minamp [0.0:1.0] minimum amplitude maxamp [0.0:1.0] maximum amplitude

The volume of each cut can be altered.

Stutter: This is a cool function that adds a stutter at the end of a phrase.

Area: The area determines how much of the measure will be stuttered.

Maxpan/minpan: Each cut can be panned right or left depending on how much you allow it to do so. This controls the spread.

Straight, regular, ritard, speed: This whole section deals with the same type of stutter effect as above. You can slow down or speed up these "rolls" and determine the probability of how often they will occur.

Maxpitch/minpitch: How much do you wish to change the pitch of each cut?

Duty/fillduty: Top one is for the duty cycle ratio for standard cuts.

Bottom one is for the fills.

I really have no idea what this does...

Set your global cut type...use the appropriate parameters based on your setting...the others will not work: This controls the probabilities of cutting in quarters or eighths.